/***************************************** DATA SETTINGS (exp_data, mostly stuff about gaining exp and levels) ***********************************************/

EXP_INC = 1 				// The experience gained on every shot
EXP_USENPC = 1 				// 0 = Players as exp objects, 1 = NPCs as exp objects, 2 = both
EXP_DEATHLOSS = 0.03 			// The percentage of exp you lose on death (3 percent in this case, set to 0 to disable)
EXP_STOPATMAX = 1			// Whether or not player's stop gaining exp at the maximum level (1 for they do)
EXP_USETXT = 0				// Whether or not to use SQL or .txt files to store the data (1 using .txt) -- NOT WORKING, LEAVE AT 0
EXP_SOUNDPATH = "achievements/achievement_earned.mp3"	// The sound it plays on level up
EXP_CRIT = 5				// The multiplier for the random critical attacks
EXP_DEATHMUL = 3			// The multiplier for exp gained for a killing hit

// The markers at which you gain a level (always leave the 0, don't go negative or put something before 0)
levelups = {
0,			// Level 1
50,			// Level 2
100,			// Level 3... and so on
250,
500,
1000,
2500,
5000,
10000,
20000,
50000}

/************************************** POWERUP SETTINGS (exp_powerups,stuff about getting powerups) ***************************************************/

// IMPORTANT NOTE FOR DEVELOPERS: If you want to create a new skill, look in the exp_powerups.lua file, and find where I make the "CreateSkill" function for further instruction.

UP_RUN = 1 				// Increase run speed, set to 0 to disable
UP_WALK = 1				// Increase walk speed
UP_JUMP = 1				// Increase jump power
UP_SWEPS = 1 				// Give different weapons
UP_ARMOR = 1				// Increase armor
UP_HP = 1					// Increase health
UP_DMG = 1				// Increase damage
OVERRIDE_SWEPS = 1			// Whether or not the SWEPs should be the only ones given

regweapons = {				// The base weapons given no matter what
"weapon_physgun",
"weapon_physcannon",
"gmod_tool",
"gmod_camera",
}

upweapons = {
{"weapon_crowbar"},			// Level 2
{"weapon_pistol","Pistol"},		// Level 3
{"weapon_crossbow","XBowBolt"},	// Level 4
{"weapon_shotgun","Buckshot"},	// Level 5
{"weapon_smg1","smg1"},		// Level 6
{"weapon_frag","grenade"},		// Level 7
{"weapon_ar2","ar2"},			// Level 8
{"weapon_357","357"},			// Level 9
{"weapon_rpg","rpg_round"},		// Level 10
}

/******************************************* HUD SETTINGS (exp_hud, stuff about what's on the screen)*****************************************************/

barpos = 1			// Where the bar appears on the screen; 1 = over the health bar, 0 = on top of the screen
fadeon = 1			// Whether the bar should fade or not
fadetime = 3		// How long it takes the bar to start fading after appearing